Digitisation and culture for new generations

About the Project

The project DiCultYouth focuses on building synergies between the creative sectors of culture, education and technology aiming to boost the digital skills and employability of young people and to help ensure that education systems and cultural organizations make the most of new technologies in order to enhance the employability of the new generation.

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e-Learning

An e-Learning course that teaches the histories, methods, and theories in Digital Culture, in combination with specialist skills in cultural industry so as to best prepare them to work towards a digital horizon in the socio-economic field related to cultural heritage sector.

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e-Learning
 

Game

Taking place in virtual environments, Gamifying Culture is a fun and engaging game that recreates realistic situations (simulations) to help the users to learn about cultural heritage and related skills and 
develop digital competences and cultural awareness .

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