Digitisation and culture for new generations

About the Project

The project DiCultYouth focuses on building synergies between the creative sectors of culture, education and technology aiming to boost the digital skills and employability of young people and to help ensure that education systems and cultural organizations make the most of new technologies in order to enhance the employability of the new generation.

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eLearning

An e- learning module ( following EQF principles) that will teach the histories, methods, and theories in Digital Culture, in combination with specialist skills in cultural industry so as to best prepare them to work towards a digital horizon in the socio-economic field related to cultural heritage sector.

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e-Learning

Game

The game will create a virtual environment (ex. an arts museum) that will recreate realistic situations (simulations). In this way, users (young students and youth with fewer opportunities) will learn to function in a safe context, but with rules, interactivity and feedback.

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