Create an online game with a scope of facilitating learning of our history and culture by playing. The game will create a virtual environment (ex. an arts museum) that will recreate realistic situations (simulations). In this way, users (young students and youth with fewer opportunities) will learn to function in a safe context, but with rules, interactivity and feedback. Our scope is to attract more and more young people, unfamiliar with art and history engage and provide cultural content in a way that can lead to long lasting experiences and base the creation of the on-line game on five principles: intrinsic motivation, learning through intense enjoyment and fun, authenticity, self-reliance and autonomy, and experiential learning.

Young people will apply also their digital skills but also their skills to negotiate, communicate in an international cultural environment and eventually resolve conflicts. Given that a cultural organizations role is to broaden what happens in the classroom with unique experiences, the challenge is providing opportunities for choice, pathway creation, collaboration and European identity knowledge and awareness wherever the game will be played.

The on-line game will be an efficient training tool because it will incorporate elements: challenges, fantasy, easy achievement metrics (levels, ranking, score), as well as satisfaction by the achievement of goals.

The lead Partner of this particular intellectual output will be CARDET

CARDET will prepare the guidelines for the creation of the game taking into consideration the cognitive skills that the game tries to enhance, the learning objectives of the game which direct to the improvement of player's skills (i.e., digital skills knowledge, comprehension, application, analysis, synthesis, and/or evaluation), themes of game (e.g., adventure, strategy, action),the interface design and the technology (e.g., mobile, virtual reality, desktop).

The leader of the intellectual output will use tools such as GameMaker that allows users to create lush, 2D games or Stencyl, in order to proceed to the creation of the game.